117 cards found.

Cycle of Life

Enchantment {1}{G}{G} (3)

Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Thus does nature assert herself.

Illus. Chippy
This card is on the reserved list.


Color Identity: G,Green
Printings:
Mirage (Rare)

Foreign Names:

Formats:

Dakmor Lancer

Creature Human Knight   3 / 3   {4}{B}{B} (6)

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.

Illus. Chippy


Color Identity: B,Black
Printings:
Starter 1999 (Rare)

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Dance of Shadows

Sorcery Arcane   {3}{B}{B} (5)

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Illus. Chippy


Color Identity: B,Black
Printings:
Salvat 2005 (Uncommon)

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Darkslick Drake

Creature Drake   2 / 4   {2}{U}{U} (4)

Flying
When Darkslick Drake dies, draw a card.
At the edge of the Mephidross, Phyrexia's influence seeps into life and land.

Illus. Chippy


Color Identity: U,Blue
Printings:
Scars of Mirrodin (Uncommon)

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Disease Carriers

Creature Rat   2 / 2   {2}{B}{B} (4)

When Disease Carriers dies, target creature gets -2/-2 until end of turn.
Rath is a disease all its inhabitants carry.



Color Identity: B,Black
Printings:
Urza's Destiny (Common)

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Faceless Devourer

Creature Nightmare Horror   2 / 1   {2}{B} (3)

Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. Chippy


Color Identity: B,Black
Printings:
Time Spiral (Uncommon)

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Faith's Fetters

Enchantment Aura   {3}{W} (4)

Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Illus. Kev Walker


Color Identity: W,White

Favor of the Overbeing

Enchantment Aura   {1}{G/U} (2)

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enlightenment is the mundane seen from the vantage point of the divine.

Illus. Chippy


Color Identity: G,U,Green,Blue
Printings:
Eventide (Common)

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Feast of Worms

Sorcery Arcane   {3}{G}{G} (5)

Destroy target land. If that land was legendary, its controller sacrifices another land.
"The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?"
—Sensei Golden-Tail

Illus. Chippy


Color Identity: G,Green
Printings:
Champions of Kamigawa (Uncommon)

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Feral Lightning

Sorcery {3}{R}{R}{R} (6)

Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

Illus. Chippy


Color Identity: R,Red
Printings:
Salvat 2005 (Uncommon)
Salvat 2005 (Uncommon)

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Festering Wound

Enchantment Aura   {1}{B} (2)

Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.



Color Identity: B,Black
Printings:
Urza's Destiny (Uncommon)

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Flowstone Slide

Sorcery {X}{2}{R}{R} (4)

All creatures get +X/-X until end of turn.
It may look like soil, but its nature is malice.

Illus. Chippy


Color Identity: R,Red
Printings:
Ninth Edition (Rare)

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Footsteps of the Goryo

Sorcery Arcane   {2}{B} (3)

Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
In the case of violent deaths, kami offered a chance for revenge if the deceased offered up its corpse as a host to the invading kami.

Illus. Chippy


Color Identity: B,Black
Printings:
Saviors of Kamigawa (Uncommon)

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Forest

Basic Land Forest   (0)

({t}: Add {G}.)



Color Identity: Green
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

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Gigantomancer

Creature Human Shaman   1 / 1   {7}{G} (8)

{1}: Target creature you control has base power and toughness 7/7 until end of turn.
"All life is driven by an indomitable will to survive. I simply turn that into something more . . . tangible."

Illus. Chippy


Color Identity: G,Green
Printings:
Rise of the Eldrazi (Rare)

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Gitaxian Probe

Sorcery {U/P} (1)

({U/P} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.



Color Identity: U,Blue
Printings:
Magic Online Promos (Common)

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Goblin Wardriver

Creature Goblin Warrior   2 / 2   {R}{R} (2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
"A true warrior fights with whatever's handy."
—Qerk of the Secret Warren

Illus. Chippy


Color Identity: R,Red

Gomazoa

Creature Jellyfish   {2}{U} (3)

Defender, flying
{t}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.
To explorers, "point man" is a polite way of saying "gomazoa fodder."

Illus. Chippy


Color Identity: U,Blue
Printings:
Zendikar (Uncommon)

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Greater Mossdog

Creature Plant Dog   3 / 3   {3}{G} (4)

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Man's best fungus.

Illus. Chippy


Color Identity: G,Green
Printings:
Ravnica: City of Guilds (Common)

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Formats:

No results found.
Bummer

117 cards found.